Prototype Build v0.09
There’ve been alterations made to some of the VFX, plus there’s a new one for attacks you manage to dodge by jumping! Gamepad vibrations now happen when you take damage, and are much smaller while blocking.
Healing system now a thing! You’ll begin with 1 health refill which takes you back up to 100%. Be careful when you use it, as the refill is not instant and taking damage (when not blocking) will stop it and you won’t get the full benefit.
When taking a hit while not blocking, the screen shakes! Only if you’re a little bit into the level though, I’ll have to keep that in mind.
Stuff fixed:
When the projectiles shoot offscreen they disappear completely (as opposed to just staying offscreen). This should help with performance.
There’s now adjustable jump height when using a gamepad. No idea how I managed to miss that until now.
Animations for getting hit shouldn’t occasionally cut off early now.
Files
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Eureka Flash
Turn-based action platformer hybrid!
Status | Prototype |
Author | Binary Shred |
Genre | Action |
Tags | 2D, Boss battle, combos, Female Protagonist, Futuristic, GameMaker, Robots, Side Scroller, Singleplayer, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls, Interactive tutorial |
More posts
- Prototype Build v0.08Feb 27, 2018
- Prototype Build v0.07Feb 17, 2018
- Prototype Build v0.06Feb 08, 2018
- Prototype Build v0.05Jan 31, 2018
- Prototype Build v0.04Jan 31, 2018
- Prototype Build v0.03Jan 31, 2018
- Prototype Build v0.02Jan 31, 2018
- Prototype Build v0.01Jan 31, 2018
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