Prototype Build v0.06
There’s now somewhat of a health and energy system! Blocking and parrying reduces energy, waiting recharges it. Blocking has initially smaller energy cost but the longer you hold it, the cost will stack up. Parrying costs more energy and is more risky but time it perfectly and the energy you spent is immediately restored. There is a delay to the energy recharge after either blocking or parrying to prevent spamming.
Blocking merely reduces incoming damage but parrying negates it. Lose enough health and the prototype restarts.
Gamepad support is now a thing! Press Ctrl to switch input method and Back/Select to switch back. Control interface should change to reflect the current input method.
Stuff fixed:
-Blocking and parrying only works if you’re facing the incoming attack
-Jumping over a green platform doesn’t switch to the idle animation for a split second anymore
Files
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Eureka Flash
Turn-based action platformer hybrid!
Status | Prototype |
Author | Binary Shred |
Genre | Action |
Tags | 2D, Boss battle, combos, Female Protagonist, Futuristic, GameMaker, Robots, Side Scroller, Singleplayer, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls, Interactive tutorial |
More posts
- Prototype Build v0.09Mar 11, 2018
- Prototype Build v0.08Feb 27, 2018
- Prototype Build v0.07Feb 17, 2018
- Prototype Build v0.05Jan 31, 2018
- Prototype Build v0.04Jan 31, 2018
- Prototype Build v0.03Jan 31, 2018
- Prototype Build v0.02Jan 31, 2018
- Prototype Build v0.01Jan 31, 2018
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