Prototype Build v0.07
Damage numbers now included! They’ll tell you how much incoming attacks hurt. Also, hurt animations have been added! There’s actually 3 different ones depending on where Eureka gets hit. Now, when she gets hit in the air, her elevation should stop. Be careful when jumping between platforms! There’s also a cool red silhuette that shakes about when taking damage.
Before, parrying only takes into consideration if Eureka is in her parry animation, which has 2 frames. Now, it has to be a specific frame (the first of the two), essentially making the timing twice as hard. After some testing, it’s preeetty difficult, maybe keep it that way, maybe not.
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