WASD - Move

Space - Interact

Find the button, then the door to progress. Use your slowly weakening light source to navigate through dark rooms, while avoiding a mysterious entity chasing you.

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A submission for The HEART JAM, in which the theme was scarcity.

Made within 72 hours.

The browser version has some visual and audio errors, and may have performance issues. To experience the game to its fullest, please try the executable version.

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Aaron Teune (Vashsan278) - Art & Level Design (Twitter, Twitch)

Jacob Smith (Binary Shred) - Code (Tumblr, TwitterTwitch)

Sarah Hsi (Nocturnal Adagio Music) - Music & Sound (YouTube, Website)

Shiny Hoppip - Initial Lighting Engine

Download

Download
WATT 6 MB
Download
WATT Mini OST 11 MB

Comments

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Hello! I enjoyed your game, it had a neat style and an interesting concept though I found myself unable to finish it. But it's a great jam entry for the time you had. I made a let's play of your game here~

Great vid, everything you experience was just about what's expected. Thanks for being so understanding with the amount of time we had to develop it, the ambiguity was a result of that, but apparently it really helped with the "mystery". And don't worry about the end, the game over is unavoidable. I'm unsure what's up about the audio you got, there should definitely be some, there's even an OST!

Thanks for the complements! I'm glad I didn't end up breaking another game ^_^'

Yeah the sound thing was odd, I just booted up the game and there was no sound at all even after fiddling with my headphones so I just added some in the edit. Might have been something on my end when downloading the game so I wouldn't worry too much. 

This is awesome! I love the art and the music/sound effects. The theme of the jam shines through as well! (get it?) However, i think that the game play was a bit unintuitive, i found myself getting lost in most of the levels, and I also encountered a few glitches. Overall this is definitely one of the better entries I've tried out so far.  :)

Wonderful art design and animation, a bit lacking in terms of communicating objectives to the player, but the atmosphere and sound design still make the experience memorable.

So, I really want to like this a lot. I love the art style, atmosphere and the tension of the gameplay but there isn't a lot that is communicated to the player. I don't even know if the room I kept going into was the end of the game or not, but I couln't find anywhere else to go. Exploration seems to be heavily punished with what seemed to be a lives system, but I'm not entirely sure on that either, and the fact that you're indirectly bound to the charge platforms. I may have been completely wrong on a lot of things, but those were my first impressions. Like I said, I want to like this, there's some cool stuff going on, but what's here left me confused and frustrated.

(+1)

Thanks for taking the time to make a full video, all the complaints you had were fair.

We had to cut the game short, it was submitted 6 minutes before the deadline. The collisions in the level were made within the last 2 hours of the jam, so that should tell you we were really pushing to get it done. XD

There is no lives system, you regain your light if you run out normally, but if you do while being chased by the enemy it's game over. And you did reach the last room, it's a fixed game over. That wasn't the intention at first, unfortunately that was a compromise we had to make.

Love the shadows and lighting effects, found a glitch though, you can walk through corner walls. Still nice work, love the music and tense sound effects

Thanks for the feedback! A few extra "features" definitely sneaked into the final release.